Independent game maker · South London

I’M MAKING
VIDEO GAMES.

I’ve wanted to make games for as long as I can remember. These are the ones I’m working on.

They come from my children, my own stories, and the kinds of games I’ve always loved playing.

Clyde & MEATWORM · Playable demos this Halloween
A FEW OF THE GAMES I’M MAKING

Clyde Vs Vombies & MEATWORM

PLAYABLE DEMOS
THIS HALLOWEEN.

· Two playable demos

I’ll have playable demos of Clyde Vs Vombies and MEATWORM ready on 31 October. I’m looking forward to people trying them and telling me what they think.

Until then, you can read about both games here.

These are early demos. There’s a lot I still want to add and improve.

WHY I’M
MAKING THESE.

I’ve always wanted to spend my life making video games. Some of these ideas started with my children; others are characters and stories I’ve been coming up with myself. They mean a lot to me, and I want to give them a proper go.

When I talk about the Rareware days, I mean the SNES and Nintendo 64 era: games like Donkey Kong Country, Banjo-Kazooie and Diddy Kong Racing. They had such a strong sense of who they were. You could recognise them from a few notes of music, the way a character moved, or the look of a level.

Think of the atmosphere and music in Donkey Kong Country, the odd conversations and character voices in Banjo-Kazooie, or being able to drive, fly and explore between races in Diddy Kong Racing. There were secrets tucked away for curious players, enemies with their own little habits, and jokes in places you might easily miss. Those details made spending time in a game enjoyable, beyond just finishing it.

The developers put themselves into those games. You could feel their humour, their odd ideas and the things they enjoyed making. The daft noises, cheeky dialogue and ridiculous enemies felt like they came from people having a laugh together. The games didn’t take themselves too seriously, but you could tell how much love had gone into them.

I miss how easy it was to just get involved. You weren’t swamped by layers of menus, things to buy and a hundred tiny decisions before you could start enjoying yourself. You picked up the controller, learned by playing and got on with it. You wanted another go because it felt good to play, something made you laugh, or you’d spotted somewhere you hadn’t been yet.

That’s what I want for these games. I want you to get stuck in and enjoy Clyde’s movement, the way a Vombie behaves, the things you can do with the MEATWORM, and the places Jasmine and Kaya get to explore. I want my own humour and my family’s ideas to come through in them too.

The demos are a start. There’s a lot I want to improve and add before these become full games. I’d love to find people who enjoy making this stuff and see what we can build together.

Get in touch

THE GAMES.

They’re all still being made.
Clyde and MEATWORM will have demos this Halloween.

4 games
STORY-DRIVEN ARCADE ACTION

Clyde Vs Vombies™Buffet Of Regret

The Vombies killed Clyde. Their god, Godbie, brought him back as one of them—with projectile vomit and a job to do. He’s scared, he’s hardly handsome, and he refuses to give up. A gritty B-movie arcade game about an unlikely hero, food-infecting aliens and some very disgusting divine retribution.

3D WAVE SURVIVAL

Jasmine In
Ice Cream World™

Flame Fiends from another dimension want to melt Ice Cream World. Jasmine, Kaya Bombaya and Mr Luxardo are here to stop them. Fight waves, upgrade weapons and build defences around the Ice Cream Heart, with mini worlds and bonus stages along the way.

SCIENCE SANDBOX

Kaya’s Laboratory™

Kaya has built the lab, supplied the equipment and taken on an apprentice: you. He would now quite like you to get on with it. Mix elements, explore the universe and send your loyal meat spud homunculi out for supplies. Please leave the big red button alone.

PHYSICS HORROR

MEATWORM™

A double-headed abomination with glowing eyes and an appetite for anything it can get hold of. The heads laugh, bicker and share a love of toying with their prey. Control both at once, burrow, sling and smash your way to a higher score as the fightback gets nastier.

Clyde & MEATWORM demos: 31 October 2026. The games, artwork and music are still being worked on.

THE MUSIC.

Have a listen to some of the music from the games.

35-SECOND CLIPS

WANT TO HELP?

There’s plenty I want to improve. If you like what you see and think you could help with art, code, music, testing, or something I haven’t thought of, I’d love to hear from you.

I’m making these for the love of it. I want to find people who feel the same and would enjoy working on them together. Hopefully we can turn them into full games, and then who knows?

Send me a message.

Tell me a bit about yourself and how you’d like to help. If you’ve got something you’ve made that you’d like to show me, send that too.

Email me

Just here to play? Come back on Halloween.
I’d like to hear what you think of the demos too.

Back to Onna-Stick Wonderworks

Original worlds. Original characters.

Copyright & trade marks

© 2026 Onna-Stick Wonderworks / KumanCraft Games. All rights reserved.

KumanCraft Games™ is the games brand of Onna-Stick Wonderworks™. Both names identify the same independent creator.

Artwork, characters & permitted use

Unless otherwise credited, the original artwork, character designs, animations, writing, music and other creative material shown here belong to the creator operating as Onna-Stick Wonderworks / KumanCraft Games, or are used under licence. Third-party material remains the property of its respective rights holders.

This includes the original depictions and animations of Jasmine, Mr Luxardo and the Homunculus / Flesh Spud, alongside the artwork and characters of our featured games. This site is a showcase, not an asset library.

Viewing this site does not grant a licence to extract, redistribute, adapt, sell or incorporate its protected material into another game, product or asset pack. Please obtain written permission from the relevant rights holder, unless your use is permitted by law or a separate licence. Nothing in this notice limits applicable copyright exceptions or other statutory rights.

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Game names, logos & trade marks

KumanCraft Games™, Onna-Stick Wonderworks™, Vombies™, Clyde Vs Vombies™, Clyde Vs Vombies: Buffet Of Regret™, Jasmine In Ice Cream World™, Kaya’s Laboratory™ and MEATWORM™ are used as trade marks for our studio and games. The ™ symbol identifies a trade mark claim; it does not indicate registration.

Please do not use our names or logos in a way that suggests an official product, partnership, sponsorship or endorsement without permission. Any third-party names and trade marks belong to their respective owners.

Rights & licensing enquiries

What’s in the game

In development
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